<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="simplePlaceable" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://validation.gdn.giants-software.com/xml/fs22/1.2.0.0/placeable.xsd">
    <storeData>
        <name>$l10n_alp_rockSteep03_medium</name>
        <functions>
            <function>$l10n_function_decoration</function>
        </functions>
        <image>i3d/medium/store_alp_rockSteep03_medium.dds</image>

        <price>50</price>
        <dailyUpkeep>0</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>placeable</species>
        <category>placeableMisc</category>
        <canBeSold>true</canBeSold>
        <showInStore>true</showInStore>

        <brush>
            <type>placeable</type>
            <category>landscaping</category>
            <tab>plants</tab>
        </brush>
        <vertexBufferMemoryUsage>58112</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>18944</indexBufferMemoryUsage>
        <textureMemoryUsage>983040</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <!-- Used only for store icon generation and store item. Does not use this i3d reference in-game. -->
    <base>
        <filename>i3d/medium/alp_rockSteep03_medium.i3d</filename>
    </base>

    <placement useRandomYRotation="true" useManualYRotation="false">
        <testAreas />

        <sounds>
            <place template="smallImp" />
            <randomization minPitch="0.8" maxPitch="1.2" minVolume="0.4" maxVolume="0.8" />
        </sounds>
    </placement>

    <clearAreas />

    <leveling requireLeveling="false" >
        <levelAreas />
    </leveling>

    <indoorAreas />

    <tipOcclusionUpdateAreas />

    <ai>
        <updateAreas />
    </ai>

</placeable>